缺氧是一款太空题材的独立生存游戏,很多小伙伴都希望开图能够获得一个物产丰富的世界,今天小编给大家带来缺氧U50更新内容介绍,感兴趣的小伙伴快来看一下吧。
缺氧U50更新内容介绍
全部版本:
◦ Many solid storage buildings can now also store Medicines。
现在许多固体存储建筑也可以存药物了。
◦ Dehydrator and Rehydrator buildings。
脱水机和充水机。
▪ Enabled Rehydrator behavior。
已启用充水机。
▪ Changed the Dehydrator artwork and animation。
更改了脱水机的贴图和动画。
▪ Added a status item to the Dehydrator when it’s waiting to be emptied。
添加了一个脱水机等待清空的状态条目。
▪ Changed how Dry Rations are implemented. Existing Dry Rations in saves have changed to now all contain Frost Burgers regardless of what they were originally created with。
更改了干燥口粮的实现方式。存档中现存的干燥口粮无论之前是由什么制作的都会转换成冰霜面包。
▪ Changed the Primary Element of Dry Rations to Plastic。
干燥口粮的首要元素更改为塑料。
◦ Meter valves。
计量阀。
▪ Fixed meter valves resetting when another automation building is constructed/deconstructed while the signal is held green。
修复了另一个自动化建筑建造或拆除时,保持绿色信号的计量阀会重置的问题。
▪ Meter valves now remember the state of the reset logic input on save/load。
现在计量阀保存加载时会记住重置逻辑的状态。
◦ Storage Tile。
存储砖
▪ Storage is now “sealed,” which prevents sublimation and temperature exchange。
现在存储是“密封的”,不会升华与热交换。
▪ Added capacity slider to Storage Tile UI。
添加了容量滑条
▪ Adjusted visual layering of items dropped by the Storage Tile.
调整了存储砖掉落物品的视觉层次。
▪ Added sound to the Storage Tile.
添加了存储砖的音效。
◦ Biobot Builder story trait
生机组构仪
▪ Art revisions for buildings in Biobot Builder story trait.
修改了生机组构仪故事特质中的建筑贴图。
▪ Biobots are now listed on the Errands tab.
现在生物机器人会在任务栏中列出。
▪ Slightly increased Biobot move speed (Athletics).
稍稍提高了生物机器人的移动速度(运动属性)。
▪ Doubled Biobot carrying capacity so it is now 400kg.
加倍了生物机器人的携带能力,因此现在可以携带400千克。
▪ Biobot can now be deconstructed for 100% return of its construction materials.
现在拆除生物机器人可以100%返还其建造材料。
▪ Biobot is now automatically marked for deconstruction when its battery is depleted.
现在生物机器人电池耗尽时会自动地标记拆除。
▪ Adjusted Biobot Builder tuning to support more simultaneously active Biobots.
调整了生机组构仪的数值以同时存在更多的生物机器人。
▪ Adjusted doctor’s work time to release a Biobot.
调整了医生释放生物机器人的工作时间。
▪ Updated icon for status item "Insufficient Resources: Zombie Spores."
更新了“资源不足:僵尸孢子”的状态条目图标。
◦ Critters
小动物
▪ Pacus now only check surrounding liquid volume to determine if they are confined.
现在帕库鱼只会检查周围液体的量以决定其是否封闭。
▪ Pacus flopping outside of sufficient liquid are now considered confined.
现在因液体不足而挣扎的帕库鱼是封闭的了。
▪ Fixed issue preventing Beetas from ever becoming satisfied.
修复了辐射蜂从不满足的问题。
▪ Fixed issue where the penalty for Pacus being crowded was not calculated correctly.
修复了帕库鱼拥挤的惩罚计算不正确的问题。
▪ Added sound for the Hatch interacting with Critter Condo
添加了好吃哈奇与小动物公寓互动的音效。
◦ Improved the Cycle 100 and Cycle 1000 celebration clock animation.
改善了100周期和1000周期庆祝时钟的动画。
◦ Slight adjustment to sandbox spawner tool's cell spawn position.
稍稍调整了沙盒生成器工具的格子生成位置。
◦ Updated localizations.
更新了本地化。
• Spaced Out! only
仅限眼冒金星
◦ Duplicants idling in rockets no longer create a notification.
复制人在火箭中空间不会产生通知了。
◦ Added rocket launch condition warning when a Drillcone is installed without a cargo bay.
添加了当安装了钻头前锥火箭但没有货舱时的发射条件警告。
◦ Added rocket restriction to the Storage Tile.
为存储砖添加了火箭限制控制。
◦ Rovers are now listed on the Errands tab.
现在侦察者会在任务栏中列出。
Fixes
修复。
• All versions
全部版本
◦ Fixed issue causing element filter screen checkboxes to inconsistently respond to clicks.
修复了元素筛选界面勾选框对点击的反应不一致的问题。
◦ Fixed issue preventing Critter Feeder UI checkboxes from correctly handling menu items shared by multiple critters.
修复了小动物喂食器界面勾选框不能正确地处理多个小动物共享的物品的问题。
◦ Fixed a bug where a critter's 10-cycle starvation timer was not showing the remaining time in the status item.
修复了小动物的10周期饥饿倒计时不会显示在状态条目的剩余时间里的问题。
◦ Fixed a visual bug on Dry Rations icons.
修复了干燥口粮图标的视觉问题。
◦ Kiln now has a progress bar.
现在窑炉有进度条了。
◦ Fixed a minor typo in the description text for Slouchy Grape Socks.
修复了葡萄泡泡袜描述文本中的拼写错误。
◦ Removed “Effects:” from tooltips if there are no effect modifiers.
如果没有效果变化,则移除悬停提示中的“效果:”。
◦ Fixed potentially squashed UI image in Storage Tile sidescreen.
潜在修复了存储砖侧窗界面图标被压扁的问题。
◦ Fixed a bug where Missing Germs status item was showing in the Biobot Builder when the Sporb was 100% incubated but the Biobot frame was not yet created.
修复了生机组构仪在孢体孵化至100%但机器人框架尚未建造时,会显示“缺少病菌”的问题。
◦ Fixed a bug where solid elements inside an open door were not able to be mined by a Robo-Miner.
修复了在打开的门里面的固体元素不能被自动采矿机挖掘的问题。
• Base game only。
仅限游戏本体
◦ Fixed crash unpausing saves with a Command Module built。
修复了建造指挥舱的存档解除暂停导致的崩溃。
◦ Fixed incorrect description of Virtual Planetarium。
修复了虚拟天象仪不正确的描述。
• Spaced Out! only。
仅限眼冒金星
◦ Should no longer be able to retrofit story traits inside of rocket interiors。
不能在火箭内部翻新故事特质了。
以上就是缺氧U50更新内容介绍,想要了解更多相关攻略的小伙伴可以持续关注网,这里每天会为大家推送最新最全的攻略,一定不要错过哦。
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